Option B - 1 Los tech item or mech part Several +/++/+++ non-Los tech items or mech parts a large sum of C-bills Merc hBoard rep +8 Lyran Commonwealth rep +7 Free Worlds rep -5.Option A - +/++/+++ stuff, mech parts, etc / on an earlier playthrough I think I got a LosTech mech part here.Second lance drops in as reinforcements when you approach the base - another mix of heavy and medium mechs. There isn't a lot of water in your starting location, but you can use the mountains for cover. Accept House Steiner's offer (Destroy Base, 4v8 + 4 turrets) - Initial lance of 4 guarding the base contains a mixture of medium and heavy mechs. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and. Help Gwydion Company (Battle, 4v4, tropical biome) Once the mission is completed, two options are available to you: Keep in mind that you need to reach an evac zone after the target is destroyed, though, so any slow-moving 'Mech is at risk of being destroyed by enemy reinforcements in this phase.ĭon't rely on Gwydion Company too much during the battle - they mean well but are of limited use. Three heavy 'Mechs should sprint to the beacon locations while a long-range support 'Mech keeps pounding the OpFor from afar. This allied mercenary outfit drops one Jaegermech, one Catapult, one Trebuchet and one Panther to try and keep the Steiner forces off your back while you deploy the targeting beacons, but the enemy tends to focus on your 'Mechs regardless, so pick a balanced lance that can move fast without being too fragile. The target building itself is protected by four turrets connected to a nearby generator.ĭestroying the generator neutralizes the turrets and allows Gwydion Company to deploy. The OpFor consists of two lances of primarily heavy 'Mechs, with a few mediums thrown in. I'd take a Gauss Rifle over the ER PPC I got from that one.The initial drop is a Target Acquisition mission in a tropical biome, so energy-focused 'Mechs have an advantage. All that effort for one Gauss Rifle? Please. Hopefully they patch this out/make it a bit more balanced. Remember, in the Flashpoints only the specialy marked choices are of consequence - or in other words: You can peek at actually I have another idea of what to do with it. This mission makes me want to quit the game entirely. Originally posted by xfojtik:About that triangulate 8 turn mission (extra hard when you are Ally with somebody) - I do it on 5th try. It cost me AC5+++ plus 2 AC5 ammunitions + 3 coolers.Īs result a gain Gauss Rifle+ - weight 2 tons less If eject 3 mechs i can finish it withouth any loose. I was able finish this mission only with 3 mechs with some small inner damage and no component loosed and one mech who lost right arm+torso. You will 90% need eject Banshee and Mech with AC20. You can eject 3 pilots, need only one mech to finish mission. In 8th turn decide when is mech near destruction. It makes more breathe to another 2 running mechs. In 4th turn activate nearest zone with 2 rocket mechs. This can serve as a comprehensive working reference for about anything that needs to be done. Stay with 2 mechs with rockets in nearest zone. Flashpoint Aid: 'The Raid' 'The Raid' is my first fully featured FP and touches nearly every aspect of the game, from custom missions and OPFOR, to failure branches and post FP events. And on close range he can give 260+5x30=410 damage Some tips - Good is 95 tons Meele Banshee - 2x+60 melee damage, 5x small laser (+30 damage). And that is all I see about limited missions.Ībout that triangulate 8 turn mission (extra hard when you are Ally with somebody) - I do it on 5th try. So collect and prepare 4x 50 tons good equipped mechs. Do you get any other interesting lostech equipment?Ībout tonnage limited missions - there are missions where you need all mecha max 50 tons. It is modified vesion who weight 2 tons less.Īnd that is all. Maybe he have some modifications - like more close combat damage? Must equip hom and take him in mission to see his close combat params.įrom extra hard alliance mission (with Davion) I get Gauss Rifle+. But this mech looks really bad, he can take 4 tons less than another 50 tons mechs. Very nice mech, usable in max tonnage restricted missions.įrom Another mission I fight in Gladiator fight 50 tons vs 50 tons and I get modified Crab - 50 tons. I decide hunt brother, as reward I get 2x Gauss Riffle + 2x Gauss Ammo.įrom another mission I get LosTech modified Griffin - 55 tons. Then from one mission you hunt one of brother-sister siblings. So I get another Highlander and building 3rd. What interesting you get from flashpoint missions?
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